Around Again Inc Sag Harbor Ny
Hither we are, the beginning of our new lives... again.
You lot now take a new safehouse in Bohan, after the last i was burned down by the Russians. Roman says information technology'due south time to "start once again." In this chapter, Mallorie introduces yous to two of her friends - Manny Escuela and Elizabeta Torres - both of whom provide piece of work for Niko. Algonquin is unlocked subsequently the mission "Blow Your Encompass," and Alderney becomes unlocked at the end of the chapter.
Mallorie introduces Niko to Manny Escuela, a guy she grew up with. Manny is trying to "clean up the streets," and he's making a video to record his struggle. He wants Niko to help him take out some of the dealers in Bohan. After the cutscene, get in a vehicle with Manny and go to the dealer's identify on One thousand Boulevard. A cutscene shows the dealer leaving his flat. Follow him, only don't get too shut to him or you will spook him. Stay at to the lowest degree two car lengths behind him until he reaches the destination in S Bohan.
Park backside the dealer when he reaches the destination, and follow him over to the warehouse. Manny goes back to pick up Jay (the photographic camera guy) while you lot're taking care of business concern. Shoot the lock on the door, and then take embrace behind the wall. Take out as many dealers as you tin can from outside the warehouse earlier moving inside. There is no time limit hither, and so y'all tin can take as long every bit you lot like.
In that location is 1 dealer immediately to your right inside the warehouse, and several straight ahead. Once yous've taken out equally many equally yous tin can from outside the warehouse, move inside and immediately accept cover behind the one of "Redwood" boxes. Accept out the remaining dealers within the warehouse, paying close attending to where they are situated on the radar. Use comprehend at all times, and sentinel out for the last dealer behind the pillar in the centre of the warehouse. Leave the warehouse in one case all the dealers have been eliminated, and watch the cutscene as Manny [quite happily] takes all the credit for your work!
Dimitri calls and threatens to hunt Niko downward and kill him, considering he never paid Bulgarin the money he owed him.
Manny introduces Niko to Officer McReary, earlier providing the details of the next mission. The mission is very similar to the previous mission in terms of the main objective (take out some gang dealers) except this time it'due south a lilliputian easier.
Become to Windmill Street where the gang members are situated, and run over the two gang members that are continuing past the garage. Once yous have been spotted, two of the gang members will attempt to escape in a automobile, so give chase and spray their vehicle with bullets.
Aim for the wheels initially, and so finish them off before going back to kill the final remaining gangster at the garage. You tin kill him all the same you lot like, though running him over is without a dubiousness the simplest selection.
Mallorie has some more work for y'all, this time from a character called Elizabeta Torres. Follow the 'Eastward' on the radar to take missions from her.
Brucie wants Niko to whack some people for him. Subsequently the cutscene, call 911 and press 'ane' to summon a police motorcar. When the cops make it, steal their car and lose your wanted level. When yous lose the wanted level, Niko will automatically call Brucie for further instructions. Brucie wants you to kill somebody called Lyle Rivas.
Stop the law machine and access the constabulary reckoner. Select 'Search Police force Records' followed by 'Search By Name' and then employ the keyboard to type in 'LYLE RIVAS'. Add together his location to the radar, and and so exit the constabulary estimator.
Go to Rivas'southward house and walk into the yellowish marker. During the cutscene, Rivas makes an escape through the bath window. Leave the building through the door you lot came in, and begin chasing Rivas. Shoot his car until it blows up, and then run him over when he attempts to escape on foot. Niko calls Brucie to ostend that Rivas has been eliminated.
Brucie invites yous to see him for more work.
According to Brucie, the guy y'all merely killed (Lyle Rivas) had a car "worth stealing," which he left in an alleyway off of Yorktown Avenue in Steinway. Brucie wants you to get it and bring information technology back to his garage. When you become inside the vehicle, a cutscene begins, and a car containing two of Lyle's associates arrives at the scene.
Get the machine back to Brucie's garage. The ii thugs will chase and shoot yous the whole style back. Be careful when turning corners, because the car will get damaged very rapidly if they manage to block you. Get the car back to Brucie's garage in one slice to complete the mission.
The main objective of the mission is quite simple; the just thing you demand to exist careful with is your treatment of the motorcar. Be patient and irksome down when turning corners and you lot should be fine. The car volition [probably] exist heavily damaged by the fourth dimension you get it back to the garage, but that doesn't matter.
Brucie wants to talk to Niko about Roman, because he's been "gambling like an animal" and he'due south out of control.
Rivas'south cousin owes Brucie a lot of money, and then he wants Niko to go and take care of him. During the cutscene, Roman creates a contour for Niko on Love Run across, which he'south going to use to try and arrange a date with Rivas's cousin. Go to the [email protected] cyberspace cafe, and Niko volition automatically phone call Brucie in one case he arrives there. Brucie tells you to log on and access love-meet.net, and then search for a guy chosen French Tom.
Go to i of the computer terminals and access the web. Go to love-meet.internet and click on the 'males' icon, so locate French Tom. Scroll to the bottom of the page and click on the push button to arrange a engagement. You are now free to conduct other business while you await for French Tom to reply. Once he does reply, Roman will transport a text bulletin telling you lot to check your emails.
In the response, French Tom tells yous to see him at the 69th Street Diner on Hove Beach at 18:00, then become there and wait for him. Arroyo French Tom within the diner, and Niko will brainstorm talking to him. When y'all are gear up, stand up and eliminate French Tom to complete the mission.
Mallorie introduces Niko to Elizabeta, who and then introduces Niko to Patrick McReary, a guy she's setting upward a deal for. Elizabeta doesn't trust the guys that Patrick will be dealing with, so she wants Niko to human action as his "guardian affections" and make sure that zilch goes incorrect. The deal is taking place at Joliet Street, and Patrick has left a burglarize on the roof of the place side by side door.
Go to the building in South Bohan, and then get upwards to the roof and collect the sniper rifle that Patrick has left for you lot. Stay crouched and watch over the bargain using the sniper rifle. About 25 seconds after the cutscene, the dealers brainstorm to shoot at Patrick and his associate. Zoom in with the sniper rifle and take out all of the attackers. Take your time with each shot and deal with one person at a time.
Ane of the attackers gets in a tussle with Patrick, so snipe him, and and then iii more than attackers will arrive. Once you lot take taken out the three attackers, the last attacker will attempt to escape in the van. Snipe him through the windshield to complete the mission. Afterwards, Niko calls Elizabeta to let her know that Patrick is safe. She invites you back to her apartment for more piece of work.
Elizabeta introduces Niko to Johnny, who is currently sitting on a large pile of heroin. Elizabeta has plant a buyer for him, and she wants Niko to oversee the deal and ensure that everything goes okay, and so the objective is like to the previous mission. She also introduces Niko to Playboy X, who'due south going to exist assisting y'all at the deal. Take Playboy to the contact's apartment, and follow him up to the third floor to meet Johnny.
During the cutscene, it becomes credible that the dealers are infact undercover LCPD officers. Find comprehend, and take out all of the attackers. Take your time and pick them off one at a fourth dimension, and then make your mode up to the side by side flooring. As y'all leave the room, there are two officers immediately to your right. Take them out, so follow Playboy upward to the next flooring, where more than officers are waiting to assail. There is a first aid kit situated on the roof, and then collect it if you need it and then use the wall every bit cover. Take out the two remaining officers, and more will begin to make their way onto the roof.
Follow Playboy downwardly the stairs, where some other officer is waiting to attack you. In one case he is dead, a two-star wanted level appears. Make your way downwardly to the ground floor, but spotter out every bit in that location are ii more officers waiting for you lot on the stairs. Once y'all escape from the building, go far the car across the road and lose your wanted level with Playboy. Finally, take Playboy 10 dorsum to his apartment in Algonquin to complete the mission.
Roman calls to announce that he has nerveless insurance coin from the old cab depot, and has invested the money in a brand new one. The business is up and running.
Playboy X has some piece of work for Niko. Follow the 'X' icon on the radar to go and see him.
In this mission, Manny wants Niko to eliminate some people he used to coil with, who have been "bad-mouthing him" after watching his new film. Information technology seems they weren't impressed. Go to the Algonquin Bridge and stop in the yellowish marker facing south.
The target you are looking for is on the train, then you need to follow information technology and eliminate him when he gets off. The hunt volition atomic number 82 to Cayuga Avenue in Schottler.
Make your fashion up to the platform and eliminate the three targets. It might be useful to have cover before launching your attack, but if you start with total health and a decent (quick) weapon such equally the Micro-SMG and then it shouldn't be necessary.
A text message arrives from an anonymous user, instructing you to see him at the end of the pier at Castle Gardens.
Elizabeta wants Niko to go and see her.
During the cutscene, Elizabeta argues with Petty Jacob. She says some people he introduced to her accept "ripped her off large time," and she needs Niko to go to the old infirmary on Colony Isle and get her coke back. The old hospital is heavily guarded by dealers, and yous volition demand to eliminate all of them in guild to get to Elizabeta'due south coke. In one case you have the coke, yous'll need to escape from the infirmary, so it may be a adept idea to go to the old hospital before starting the mission to telescopic it out offset.
There are multiple approaches to this mission. A good way to start would be to stand well away from the chemical compound, and snipe as many of the dealers equally possible before going in. The old infirmary is surrounded by metal fencing, and there are two areas of broken fence which yous can use to enter the circuitous - one on the due north side and ane on the eastward. You should enter via the north gap and escape using the east gap. Enter the edifice itself via the doorway on the east side of the building. Accept cover at all times and eliminate anyone who attacks you lot.
An SMG in add-on to a heavy piece such as the assault rifle is recommended. You'll need plenty of ammo, full health and armour before starting the mission. Take your time, have cover at all times, and eliminate anyone in your path. Be careful when y'all are going through the main corridor section of the building, as in that location are attackers on the upper level of the complex equally well every bit on the ground - refer to the radar to come across which ones are above you. At that place are beginning help kits located throughout the complex, then go on an eye out for them. The coke is being guarded in a room past 2 dealers. Waste them, so pick up the bag of coke.
Once you lot have the coke, Northward.O.O.S.Due east will brainstorm to raid the sometime hospital, and a chopper arrives. Make your mode dorsum to the corridor, and go back out exactly the same manner yous came in. There are 2 officers waiting to shoot y'all near the archway of the building. At that place is also a further officeholder waiting outside, who is taking encompass behind a burned out vehicle. As mentioned before, exit the complex using the gap in the fence on the e side of the building, and and then apace jump into the Humboldt river and use the Jetmax to escape.
Once you have shaken the cops off, become dorsum and meet Little Jacob on Spin Street. During the cutscene, Michelle arrives and reveals that she has been working with the authorities, and that it'south "her job" to keep an heart on Niko! She says the cops are set up to have down Elizabeta, and demands that Niko easily over the coke. Ouch.
Elizabeta is becoming paranoid because she knows the police are finally onto her.
Manny and Jay soon go far at the flat and begin recording a new piece for their film, where they accuse Elizabeta of messing up the streets However, Elizabeta is having none of information technology, and she shoots both Manny and Jay through the head! She then tells Niko to put the bodies in her car and get rid of them. Elizabeta knows a doctor that will deal with them.
Accept the bodies of Manny and Jay to the doctor at Dukes Boulevard. 'Natural causes' is his verdict. He says he'll accept the organs "out on the streets in no time." Splendid!
Brucie wants to show off his new automobile by taking part in a street race, but Lenny (the mechanic) screwed something up, and he now has zilch to race with. Brucie wants Niko to take him to Freetown Artery in Willis so that y'all can take Steve's machine to the race instead. It's a yellow Comet.
Once you have the auto, go to the starting point and prepare to race. Equally long every bit you don't crash, y'all should be able to stop first with fairly relative ease. Take it like shooting fish in a barrel at corners, ho-hum down and brake properly otherwise it could toll yous the race. The other 5 drivers aren't exactly great - they tend to crash a lot, so all you need to practice (basically) is not crash!
Take Brucie home once the race is finished, to complete the mission.
Playboy'south old friend, Dwayne Forge, just got released from prison, and he is disgruntled that Playboy has moved on and left him backside. Playboy has left some weapons for you lot in an alleyway at Castle Gardens for the next mission, and he explains the details of the task on the way there. Apparently, the mafia have taken over a structure site belonging to Yusuf Amir, a big existent manor developer who Playboy is aiming to impress. Playboy wants you to take out the mobsters guarding the site, and regain control of information technology for Yusuf.
Become in the motorcar in the alleyway to recollect the weapons (a sniper rifle and grenades) so walk into the window cleaning platform. Make your way to the elevation of the building, in society to give you a clear view of the enemy lookouts. Take out the 3 lookouts (one-iii on diagram) using the sniper rifle, and so take out some of the guards on the ground to make life a footling easier when you enter the construction site after. One time yous've taken out every bit many guards as possible, go back to the platform and head into the construction site. You can accept the motorcar in and then use information technology every bit cover.
Accept out anybody in your manner, and then head towards the first union leader, who is represented past a ruby-red blip on the radar. Take cover at all times, and use the grenades to have out multiple enemies at once. There is a first aid kit on the upper level of the construction site, situated at the top of the ramp. Don't move out of cover until you are certain at that place are no more attackers. Before long, a helicopter arrives with fill-in for the terminal remaining matrimony leader. Once more, take embrace and eliminate anyone in your manner. Kill the last union leader to complete the mission.
Playboy wants Niko to exercise some work for Dwayne. Playboy volition cover whatever costs, since he owes Dwayne.
During the cutscene, Dwayne explains that he's pissed off at 2 things. Firstly, he's annoyed that Playboy doesn't want to roll with him anymore (instead he sends Niko) and secondly he'southward pissed that his girlfriend is ignoring him. His girlfriend has been hanging out with someone called Jayvon, who apparently was responsible for Dwayne going to prison house. Niko sympathises with Dwayne because he sees a lot of himself in him. He then offers to take care of Jayvon.
Go to the arcade in Chinatown, where Dwayne'due south girlfriend (Cherise) and Jayvon are hanging out. Jayvon attempts to escape, and you now accept the selection of executing Cherise or letting her live. If yous let her live, you'll meet her again later on in the story, but information technology'south entirely your choice and it doesn't touch on your overall game progress.
Get on the bike parked at the arcade and brainstorm chasing Jayvon. Shoot him off the cycle and make certain he's dead, then pickup the coin that he owes to Dwayne. Niko calls Dwayne to arrange a meeting at the Cluckin' Bong in Algonquin, and then he can mitt over the money.
Dwayne seems fairly depressed with how things have been going since he got out of prison. He says one of the things he lost was a strip gild in Bohan chosen "The Triangle Order", which was taken over by gangsters after he got sent to jail. Niko promises to accept it dorsum for him.
Enter the strip social club in Bohan, merely don't enter with a weapon drawn or security will attack you. In that location are three managers within the club, and the starting time matter you'll need to practise is piece of work out who they are. Approach the first two men you lot see when y'all enter the strip club, and listen in on their conversation. They will reveal the location of the first managing director, Jose, who is in the staff room counting coin. Leave Jose for at present, and arroyo the stripper and the man standing beside the stage. The conversation will reveal that the human (Javier) continuing next to the stripper is the second manager of the club. Don't kill him nevertheless, instead go to the back room where the third director is located, then that y'all at present have the locations of all 3 managers.
The locations of the managers should now be highlighted on the radar. Go dorsum to the get-go manager (Jose) and kill him silently using fists, a baseball bat or a knife, so that you don't attract attending from the security. Jose has a gun, so kill him before he manages to fire a shot in, otherwise security will be alerted. Now approach the 2d manager who is continuing by the stage, and accept embrace behind 1 of the tables in the social club. Kill him, and then take out the security men who attack you afterwards. In one case near of the security people are gone, exit the club and follow the third manager, who attempts to escape in a car. Perform a bulldoze-by shooting and stop him off to complete the mission.
At that place is a growing tension between Playboy Ten and Dwayne. Playboy at present says that Dwayne is beginning to "get on his nerves." Playboy wants yous to eliminate someone who has patently been bad-mouthing him. He hangs out with his team at the basketball courts on Exeter Avenue. You lot need to take a photo of the team with your new cellphone (given to you by Playboy Ten) and and then send him the photograph and then that he tin tell you which one to kill.
There are five people in the basketball court. Get a photo of them and send information technology dorsum to Playboy, merely don't get too close to them or they volition spot you. Playboy will call you a few seconds later and tell you which 1 to kill - each time you do the mission it's a different person, so you tin can't impale the same person every fourth dimension! If y'all kill one of the targets before Playboy gets back to you, the crew will separate up and y'all'll accept to kill all of them, but if you follow the instructions this shouldn't exist the case.
You tin can kill Marlon and the other gang members by shooting through the fence, y'all don't need to go into the basketball court. One time he is dead, the mission is over.
Playboy calls to limited his displeasure at your handling of the strip society state of affairs. He doesn't want you helping Dwayne if it'due south going to "mess up his business interests."
Michelle calls and says it's important that you meet her at the United Freedom Paper building in Algonquin.
Mallorie is concerned that something has happened to Roman, because he didn't come abode last night.
Michelle reveals that her existent proper noun is Karen, and takes Niko to meet a friend in function 396. The man (who refuses to reveal his name) wants Niko to find out about a person called Oleg Minkov, who lives in Iroquois back in Hove Embankment. Get to Oleg's apartment and observe out anything yous tin most him.
When Niko arrives the apartment is empty, so he kicks the door downwardly and calls the friend from U.L. Paper. He tells y'all to bank check Oleg'southward emails, and retrieve with any data that would indicate his electric current whereabouts. Access Oleg'due south emails and click on the latest email from "Vasily". It talks about a meeting at a jewellery shop on Tulsa Street. Niko calls back and the homo tells him to kill Oleg at the jewellery store.
Get a car and cease in the yellow marker at the destination. Oleg attempts to escape, so chase him downwardly and kill him. When you reach Picayune Italy in Algonquin, Oleg volition accept a route which becomes blocked by construction material, then quickly reverse out of there and detect a unlike route. Eliminate Oleg to complete the mission.
Playboy X wants you to go and run into him. He has an of import matter to discuss.
Dwayne has irritated Playboy X to such an extent that he at present wants him dead. Playboy wants Niko to carry out the hit for him, only Niko says he'll have to take time to consider it. Playboy will be in affect shortly.
Dwayne calls shortly after the cutscene and reveals that he wants Niko to impale Playboy X! You at present take a determination to brand.
Playboy X calls to ask Niko if he has reached a decision even so. Niko says he knows what he'south going to do, and y'all at present have the pick of killing either Playboy Ten or Dwayne.
Who you decide to kill is entirely your choice. Each pick has its own benefits, though killing X appears to exist the favoured option amid the majority of GTA Iv fans. Killing Playboy X will earn you his loft (which will act as a new safehouse) in addition to a new outfit, and it as well means that Dwayne Forge becomes a friend, which itself provides new benefits. Killing Dwayne will earn you $25,000 but Playboy refuses to speak to you lot after, so there are no other benefits autonomously from that.
If you decide to kill Playboy X, head over to his apartment in N Algonquin. He has four or five people protecting him in his apartment, so be prepared with plenty of ammo and armour. Take embrace behind the door at the elevator, and eliminate each of the guards in the apartment. Throwing a grenade into the apartment should take intendance of most of them.
Arroyo X, and he volition jump across the roof to the opposite building, and attempt to brand a run for it. Make your style to the ground floor and follow him. More of Playboy's guards arrive in a desperate bid to protect him, and then target them and shoot them, but don't worry about X getting away considering he will reach a dead stop. Use the pistol to execute Playboy Ten for a cinematic execution.
Killing Dwayne is considerably easier if you wish to cull that option instead. Go to his apartment, walk into the yellowish marker and lookout the cutscene which follows. Impale Dwayne'south crazy bat-wielding friend, and then use the pistol to execute Dwayne.
Mallorie believes that Roman has been kidnapped by some Russians that he owes money to. This phone phone call is the start of the mission "Hostile Negotiation."
In this mission you need to rescue Roman, who is beingness held hostage by Dimitri's men at a warehouse off Lompoc in Bohan Industrial. Ensure you have full health, armour and plenty of ammo before starting the mission. At that place aren't whatever peculiarly hard aspects of the mission, but you'll need to take out a lot of attackers which requires a bit of time and patience.
Dimitri sends a text message containing a photograph of Roman with a gun confronting his caput.
Walk into the xanthous mark at the warehouse when you are set up to begin. Roman is being held on the peak floor of the warehouse. When y'all take command of Niko, he will automatically have cover behind the wall. Take out each assaulter one at a fourth dimension, and don't move out of encompass until you are certain there are no more gunmen. Blind burn down if necessary. There is a start assist kit directly ahead if you demand any health. Try to kill as many attackers on the first floor from the ground flooring before going upward at that place - this will make your task a lot easier when yous eventually practise reach the first floor.
Once yous've taken out every bit many people equally possible, motility upwards to the starting time floor and immediately await for cover. Take out any remaining attackers, and then move towards the second floor. If you demand any wellness, the outset aid kit on the footing floor should have respawned by at present, so go back down and collect it.
Plough left as presently as you achieve the second floor, and again detect embrace. There's a outset help kit on the wall up ahead should you lot crave information technology. Take out anyone in your way, and then proceed to the top floor where Roman is being held by his kidnapper.
You'll know when you have reached the tiptop floor considering the pointer on the green radar blip will disappear. When yous enter the room where Roman is being held, Roman and his kidnapper sally from behind a desk. You need to utilise costless-aim to kill the kidnapper and costless Roman. Shooting him one time in the arm should be plenty, but be careful non to fire at Roman. Once you have successfully freed Roman, follow him out of the warehouse and take him back to the safehouse in Bohan. The mission ends with a lecture from Niko about Roman's gambling addiction.
Roman calls to say he has purchased a safehouse in Algonquin. You lot can now relieve your game there.
U.L.P.C. desire Niko to find someone, and he'll need admission to a police force computer in social club to do then. Niko is informed that in render for doing these jobs, U.L.P.C. "may or may not" help Niko look for the person that betrayed him many years ago.
Your contact sends you lot a text bulletin containing a photo of the target. Y'all'll need to upload this photo to the law computer in club to obtain the location of the target.
Find a police automobile and access the on-board computer. The easiest way to go a police auto is to dial 911 on the cellphone, and then steal the automobile once the cops arrive. Lose your wanted level once you have the automobile, and and then stop and access the computer. Select 'Search Police Records' followed by 'Search by Photograph', and then upload the photograph of the target sent to yous past the contact. His proper noun is Adam Dimayev, and he's wanted for financing terrorist activity. Mark Dimayev's hangout on the radar, and so go later on him.
The hangout is occupied by around x people, and your contact states that you must eliminate all of them. Get-go on the upper level of the hangout (Yorktown Avenue) before dealing with the guards on the lower level (Valley Forge Avenue). In that location is no time limit, so you lot can accept as long as you like to eliminate all of them. You lot can take them out systematically one-by-one (using cover behind the various objects in the environs) or you lot can just launch grenades and have them out several at a time. If you demand health at any time, go to Yorktown Avenue where there are no attackers present and punch 911 for paramedics. The paramedics will and then make it and give you lot health, merely just at a cost.
The contact congratulates yous on a task well done, and says you are one pace closer to finding the man yous are after.
Some guy is moving a lot of money for terrorists, and U.50.P.C. demand him "neutralized." Take hold of a vehicle and go to the Civilisation Plaza. A helicopter is seen leaving from the helipad, and every bit per the instructions, you must follow it to its destination before attempting to steal it. The chase ends at Kunzite Street, Westminster. Let the helicopter land, and then move in and have it.
When yous drive in towards the helicopter, there are iii guards up ahead, so drive at total speed and have out as many as you tin by simply running them over. Then become out of the vehicle, take cover and eliminate any remaining guards.
Get in the chopper and fly to the dropoff point on the southward side of the drome. Land at the location indicated by the yellow blip on the radar, and so a cutscene will show two FIB agents taking control of the chopper. Mission consummate. Niko calls the contact afterwards the mission, who says that his men "have the chopper" and "will get it dorsum to you" soon. Obviously you're going to use the chopper later to eliminate the guy they are after.
Officeholder McReary is the mystery human. You met him briefly during the mission "Street Sweeper." McReary states that he "knows all well-nigh" Niko's activities, and threatens to expose him unless Niko does some work for him. Some guy is blackmailing McReary, but he doesn't know who it is. He has arranged to practise an exchange with McReary past the Humboldt River off Silicon Street, and he told McReary to call him at that place from the viewpoint.
When yous arrive at the viewpoint, Francis volition transport a text message containing the phone number of the blackmailer, and you must call this number and look out for a person answering their phone, so that you know which person to kill. Go on talking to the blackmailer until you lot place him.
Kill the blackmailer once y'all take identified him, collect the storage device for Francis, and and then lose your ii-star wanted level. Once that is done, have the photographs on the storage device back to Francis to finish the mission.
U.L.P.C. call to say that "the chopper is ready" and that you must use it with Little Jacob to take out the target.
See Trivial Jacob at the save thousand off Grummer Road and go into the chopper. The target is in another chopper, flying effectually Freedom City, and you'll need to follow him and wait for an opportunity to take it downwards. U.L.P.C. don't want whatever civilian casualties, so you'll have to wait until the target is flight over the water before firing a shot at it.
Once you reach the water beyond the Banker Bridge, get shut to the chopper and stay level with information technology on the right hand side then that Little Jacob tin can go a skilful shot in with the RPG.
Once the chopper is down, accept Jacob back to the helipad at Matrimony Bulldoze East to complete the mission. Niko calls U.50.P.C. later on to ostend that the hit was carried out successful. The contact acknowledges your work, and agrees to call you when/if he finds any information on the person yous are looking for.
Packie McReary calls to offer you some work. You lot can accept missions from Packie past post-obit the "PGrand" icon on the radar.
A lawyer chosen Tom Goldberg (of Goldberg, Ligner & Shyster) has some dirt on McReary, and McReary wants him dead. Goldberg has bodyguards, so McReary wants you to become 1-on-i with him by arranging a job interview. You'll demand to look overnice for the interview. McReary will email y'all more details presently, so head over to an net buffet after the cutscene.
Access one of the figurer terminals at the internet cafe, and click on the "Goldberg, Ligner & Shyster" advertizing to admission their website. Then go to the "Careers" page and submit your resume. Niko calls Francis after you lot exit the buffet to confirm that the awarding has been sent. You at present need to wait on a phone call from GLS. Y'all can impale time by doing other missions and activities, or you lot tin can advance time by six hours by saving your game at the safehouse.
Eventually, Karen from GLS volition call to arrange an interview with Mr. Goldberg. The fourth dimension of the interview volition be added to your organizer automatically - you demand to be at the lawyers' office by 12:00 the following day. At present head over to Perseus and buy yourself some new apparel. You'll need a arrange, a tie and some nice shoes for the interview.
Once you have everything you lot need, caput over to the lawyers' office (indicated by the tie icon on the radar) and walk into the yellowish marker to brainstorm. Go and talk to the receptionist, and and so follow her to Mr. Goldberg's office. The interview will brainstorm, and a few seconds later on yous volition have command over Niko. Stand up when you are ready to kill Goldberg, impale him and then think the files from his desk. The receptionist triggers the alarm, and yous at present accept a two-star wanted level. Smash ane of the windows in the office, bound exterior and get rid of the cops. Take the files dorsum to McReary one time y'all're done.
McReary wants Niko to take down a drug dealer (called Clarence) in East The netherlands for $2000, but Niko demands $5000 instead. McReary says it would take too long for him to collect all the evidence against Clarence, so he wants to save himself some work by getting Niko to perform a hit.
Head over to the projects in East The netherlands, and ensure that you have plenty of health and ammo before beginning. McReary recommends getting to the second floor before you begin shooting anyone, just y'all can do information technology in whatsoever way yous like. Once you reach the tertiary floor, there are gunmen taking embrace up ahead, and a starting time aid kit on the wall to your right. Take them out, and a tertiary gunman will come down the stairs backside you, so lookout man out. Remain cautious as you arroyo the roof - there are several more gunmen waiting there. One time everyone has been eliminated, arroyo Clarence and yous will accept a choice to make - you lot can either execute him or decide to let him live. Walk away if y'all wish to spare his life, you'll encounter him later on on if this is your choice.
If you want to impale Clarence and you wish to avert any unecessary shootouts, go back onto the route before entering the projects at the commencement of the mission, and utilize your sniper burglarize to zoom in on Clarence on the second floor. Kill Clarence, and evade the two-star wanted level to consummate the mission. If you don't get the shot right the first time, Clarence will flee and yous will have to enter the projects and do things the hard mode.
If you lot spared Clarence's life, or if yous decided to kill him the difficult way, a two-star wanted level is gained and police environs the projects. Almost of them will occupy the westward half of the circuitous (which is the bit you are currently at) so caput over to the due east section and get downward the stairs that manner. Plow left when you accomplish the bottom, and and so left once more. Use the gate to get out, then find a vehicle and evade the cops. If y'all're lucky, you lot should be able to escape from the projects without having to face any cops at all.
It becomes apparent that Clarence was but the boss of the organization, and at present his chief lieutenant has taken over. McReary needs y'all to take him out. He has left a sniper rifle for you in a machine beyond boondocks.
Get in the car then caput to the dealer's apartment off Denver Avenue. Go to the rooftop of the building reverse the dealer's apartment, and dial his phone number (545-555-0122) to lure him to the window.
Alternative ways to lure the dealer to the window are:
- Shoot the satellite dish outside the dealer's window (he'll get upwardly to find out why his Television receiver stopped working).
- Shoot the television screen inside the dealer's house (you won't have much fourth dimension to shoot him if you choose this method).
Assassinate the dealer when he goes to the window, and then go out the building to complete the mission.
Packie introduces you to his mother and his sister, Kate. Kate seems interested in Niko, but Packie warns him to stay abroad from her. After the cutscene, get in a car with Packie and go to the harbor warehouse on Emerald Street. Packie wants to get upwards on the roof of the warehouse so you can become a clear view of the deal that's going downwards with the triads. Climb onto the objects, spring onto the ledge, shimmy across, and so climb onto the roof. A short cutscene will show a gunkhole arriving with some boxes which Patrick wants to steal. His plan is to wait until the dealers have loaded the boxes into the truck, and so steal the truck and render it to a garage.
Climb down the mini cabin, find cover, and begin taking the dealers out. Molotovs or grenades would exist useful at this indicate, as at that place are a lot of attackers. Packie volition assist you (from the roof) and detract some of the attending. In that location are several dealers inside the warehouse, so be cautious when yous approach information technology.
Steal the truck and wait for Packie to go in, then take the truck to Ray Boccino's lockup in Westminster. Some more than dealers will begin chasing and shooting at the truck once you leave the warehouse, so drib a few grenades to become rid of them. Packie introduces you to Ray at the end of the mission, and Ray agrees to call you some time with some work.
Packie and his friends desire to rob the mafia subsequently Ray tipped them off well-nigh a big payment they received. Find a four-door car and drive to the waste management found under the Algonquin Span, where the mafia are currently situated. Climb over two fences to get into the depot, and waste any guards outside. Grenades may be useful here, just be sure to take encompass at all times. Packie and the guys should be able to handle a few of the guards, simply yous'll need to deal with most of them. Follow the guys inside in one case the guards take been taken out. In that location'southward a beginning aid kit at the door should you need any health.
Notice cover every bit soon as you lot enter the edifice, and once again pick off each of the guards ane at a time. Go for the baby-sit whose up in the office earlier going for the others. When you lot are prepare, continue towards the office at the summit of the stairs where the cash is stored. Watch out for more guards.
Once you have collected the cash, more guards will enter the building and brainstorm firing. Clear the ones nearest the exit and then make an escape - leave Packie'south friends to deal with the remainder. Meet Packie exterior then swim towards the boat. Expect for Packie to get on, and take him to the pier beyond the Due east Civic Bridge to complete the mission.
Packie asks if you can practice him a favour by taking his sister Kate on a date. The McReary brothers are concerned virtually her because she hasn't been out in a long time. Give her a phone call.
Ray Boccino calls and invites y'all to run across him at Drusilla's in Trivial Italy (Algonquin) for some work.
Packie and his brothers have a large chore planned, but you'll need a adapt and tie beginning from Perseus in Algonquin first. You demand this in order to start the mission "Three Leaf Clover".
Packie introduces you to his brothers, Gerry and Derrick. Gerry isn't happy that Niko is being involved in family unit business. After the cutscene, discover a four-door car and accept your partners to the banking concern in Algonquin. Packie explains the programme on the mode there - each person is going to take out a security baby-sit each when they go far, and then Packie and Michael will handle the civilians while Niko and Derrick handle the employees. Derrick is going to rig the vault door with explosives one time the situation is under control.
During the raid, Packie and Derrick brainstorm arguing, and Michael gets shot by i of the civilians. After the cutscene, go downwardly to the vault and become the money. The cops become aware of the robbery, and soon the entire edifice is surrounded by LCPD and Northward.O.O.Due south.E. officers. Brand your fashion out of the building and take cover behind a tree.
Accept out the cops and protect Packie and Derrick - and so follow them into the alleyway and clear the path. Use the steps as embrace, and throw a couple of grenades to take out the cops upwards ahead. All the N.O.O.Southward.E. officers must be eliminated before Packie and Derrick can proceed. One time they do, follow them, and once once more clear the path.
When you reach Chinatown, watch out for the cops who are situated on the fire escapes in a higher place y'all. Again, clear the path for Packie and Derrick, and so follow them down the alley. More police arrive in a chopper, and so Packie decides to utilise the subway as an escape route. Follow Packie and Derrick into the subway, and kill the two police officers immediately to your right as y'all enter. Apply the pillars every bit comprehend when you lot reach the area with the ticket machines, and have out anyone who is in your way.
There is a first aid kit attached to ane of the pillars, so take hold of it if you lot demand wellness. Follow Packie and Derrick downwardly to the platform, and use the third (terminal) colonnade every bit encompass. Throw some grenades beyond to the other side to take out the attackers, and then follow Packie and Derrick onto the tracks. Watch out for oncoming trains!
In one case yous achieve street level, find a four-door car and get in it with Packie and Derrick. You'll demand to cross the Algonquin Bridge to get back to Packie's identify in Dukes, but constabulary have blocked it off, and then it is recommended that you lot lose your wanted level before attempting to cross the bridge. Use alleys and small roads when trying to escape from the cops - you'll lose them much easier that way. Take Packie and Derrick back to Middleton Lane to complete the mission, and enjoy your hefty $250,000 reward.
Gerry McReary has a business opportunity that he needs your help with. Follow the "ThouM" icon on the radar to take missions from him.
Packie wants you lot to do some work for Derrick McReary, as a personal favour to him and Gerry. They say they will cover whatever expenses. Yous can discover Derrick at the "DM" icon on the radar.
Source: https://www.gta4.net/missions/chapter-two.php
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